About project "Open it!"
Our intention is to actively involve pupils in every part of the project; when planning dissemination, students will learn marketing and communication with the public in order to achieve the longevity and sustainability of the project. The project’s prevalence planning will focus on the development of local tourism, which will be promoted on the World Wide Web. Project teams from each country will have participants from natural sciences and social sciences programs, and we will also ensure balanced gender representation in groups. Each team will build an escape room in their local environment. Students will explore the local cultural and historical heritage, prepare the concept of the story, plan the development of the necessary elements for the escape room, test the functionalities of their concept in the real environment, evaluate and develop final solutions, and ultimately produce an effective plan for disseminating information about the project. Teachers/mentors will have two different but interconnected roles in this project in order to achieve the best possible results. Their main task will be to mentor students, and the second task will be to research and implement new methods of education through the exchange of good practices between the partners involved.
The results of the project will be four rooms in the local environments of the participating countries. They will represent a local cultural and historical heritage. Users will develop mathematical competences. Three escape rooms will be built in a real environment. One of them will be virtual, published online, which will allow anyone to use with an Internet connection. Virtual Escape Room is a guarantee for the sustainability of the project. We are proud of the innovative idea of adapting one real escape room to the use of the visually impaired and blind. This is the escape room in Slovenske Konjice. In the long term, we see a continuation of the project in the development of escape rooms that will be adapted to other vulnerable groups (deaf, physically disabled, people with intellectual disabilities …)
The escape room
Activities
C1 - From reality to virtuality I
Croatia - Opatija
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C2 - From theory to practice
Slovenia - Slovenske Konjice
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C3 - From reality to virtuality II
Czech Republic - Hranice
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C4 - Marketing and promotion
Croatia - Opatija
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C5 - Intellectual property
Slovenia - Slovenske Konjice
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